a building dedicated to design research and technology development for games


The largest arts center in Korea’s video game industry will open in the first half of next year.

In addition to a new headquarters at Knowledge Information Town in Gwacheon (a city in Gyeonggi Province, South Korea) which will consist of 15 floors and five underground floors to provide a modern environment for advancing the development of games and increase work efficiency, the studio Pearl Abyss invested no less than 22 million euros for the construction of a five-storey art center with a gross area of ​​5,000 square meters (1,600 square meters of surface location). Located in Pyeongchon, in the city of Anyang, it will include several departments, including a new motion capture studio (1000 square meters, a height of over 9 meters from floor to ceiling, 150 cameras).

We plan to create more realistic and cinematic games thanks to the art center“, a déclaré Jeakwon Kim, executive head of division, art sector, chez Pearl Abyss. “This will be a technologically advanced base allowing Pearl Abyss to improve the quality of new titles such as Crimson Desert, DokeV and PLAN 8, as well as the Black Desert license.

La motion capture chez Pearl Abyss

A technological process that digitally transfers the movement of an object or a person using sensors, it is used not only in movies, but also in various industries including games, military, entertainment, sports, healthcare and robotics. In games, motion capture technology is applied to large-scale console and PC games, such as Black Desert and Crimson Desert, to produce more realistic movements.




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